#include <sio2_vector.h>
Public Attributes | |
| float | x |
| float | y |
| float | z |
| float vec3::x |
Referenced by sio2ActionLoad(), sio2CameraCubeInFrustum(), sio2CameraCubeIntersectFrustum(), sio2CameraInit(), sio2CameraLoad(), sio2CameraPointInFrustum(), sio2CameraRender(), sio2CameraSphereDistInFrustum(), sio2CameraSphereInFrustum(), sio2CameraSphereIntersectFrustum(), sio2ConstraintLoad(), sio2CrossProduct(), sio2DotProduct(), sio2DrawWireSphere(), sio2FrameInit(), sio2GetAngleX(), sio2GetAngleZ(), sio2IpoRender(), sio2IpoReset(), sio2LampLoad(), sio2LampRender(), sio2LookAt(), sio2Magnitude(), sio2MidVertex(), sio2Normalize(), sio2ObjectBillboard(), sio2ObjectBuildEdges(), sio2ObjectLoad(), sio2ObjectRender(), sio2ObjectRenderAction(), sio2PhysicAddConstraint(), sio2PhysicAddRigidBody(), sio2PhysicSetGravity(), sio2PhysicSetWorldAttributes(), sio2QuatToMat(), sio2Rotate3D(), sio2SensorEvaluate(), sio2SoundSetFx(), sio2TransformApply(), sio2TransformBindMatrix(), sio2TransformGetRotFromMatrix(), sio2TransformLoadIdentity(), sio2TransformMultMat(), sio2TransformMultRotMat(), sio2TransformRotateZ(), sio2UpdateListener(), sio2Vec3Add(), sio2Vec3Diff(), and sio2WidgetUpdateBoundary().
| float vec3::y |
Referenced by sio2ActionLoad(), sio2CameraCubeInFrustum(), sio2CameraCubeIntersectFrustum(), sio2CameraInit(), sio2CameraLoad(), sio2CameraPointInFrustum(), sio2CameraRender(), sio2CameraSphereDistInFrustum(), sio2CameraSphereInFrustum(), sio2CameraSphereIntersectFrustum(), sio2ConstraintLoad(), sio2CrossProduct(), sio2DotProduct(), sio2DrawWireSphere(), sio2FrameInit(), sio2GetAngleX(), sio2GetAngleZ(), sio2IpoRender(), sio2IpoReset(), sio2LampLoad(), sio2LookAt(), sio2Magnitude(), sio2MidVertex(), sio2Normalize(), sio2ObjectBillboard(), sio2ObjectBuildEdges(), sio2ObjectLoad(), sio2ObjectRender(), sio2ObjectRenderAction(), sio2PhysicAddConstraint(), sio2PhysicAddRigidBody(), sio2PhysicSetGravity(), sio2PhysicSetWorldAttributes(), sio2QuatToMat(), sio2Rotate3D(), sio2SensorEvaluate(), sio2SoundSetFx(), sio2TransformApply(), sio2TransformBindMatrix(), sio2TransformGetRotFromMatrix(), sio2TransformLoadIdentity(), sio2TransformMultMat(), sio2TransformMultRotMat(), sio2TransformRotateZ(), sio2UpdateListener(), sio2Vec3Add(), sio2Vec3Diff(), and sio2WidgetUpdateBoundary().
| float vec3::z |
Referenced by sio2ActionLoad(), sio2CameraCubeInFrustum(), sio2CameraCubeIntersectFrustum(), sio2CameraInit(), sio2CameraLoad(), sio2CameraPointInFrustum(), sio2CameraRender(), sio2CameraSphereDistInFrustum(), sio2CameraSphereInFrustum(), sio2CameraSphereIntersectFrustum(), sio2ConstraintLoad(), sio2CrossProduct(), sio2DotProduct(), sio2DrawWireSphere(), sio2FrameInit(), sio2GetAngleX(), sio2IpoRender(), sio2IpoReset(), sio2LampLoad(), sio2LampRender(), sio2LookAt(), sio2Magnitude(), sio2MidVertex(), sio2Normalize(), sio2ObjectBillboard(), sio2ObjectBuildEdges(), sio2ObjectLoad(), sio2ObjectRender(), sio2ObjectRenderAction(), sio2PhysicAddConstraint(), sio2PhysicAddRigidBody(), sio2PhysicSetGravity(), sio2PhysicSetWorldAttributes(), sio2QuatToMat(), sio2Rotate3D(), sio2SensorEvaluate(), sio2SoundSetFx(), sio2TransformApply(), sio2TransformBindMatrix(), sio2TransformGetRotFromMatrix(), sio2TransformLoadIdentity(), sio2TransformMultMat(), sio2TransformMultRotMat(), sio2TransformRotateX(), sio2TransformRotateZ(), sio2UpdateListener(), sio2Vec3Add(), and sio2Vec3Diff().
1.5.6